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Bizak Crash Bandicoot Surprise Box (63241522), Multicoloured

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a b "Crash Gallery – Character Sketches – Crash 1". Naughty Dog. Archived from the original on June 6, 2004 . Retrieved August 10, 2008. Sony Recaps Crash Sales". GameDaily. Cyberactive Media Group. February 25, 1999. Archived from the original on May 20, 2001 . Retrieved September 17, 2018. High Scores: Top Titles in the Game Industry". Feed Magazine. April 22, 1999. Archived from the original on May 8, 1999 . Retrieved April 24, 2021. In preparation for presenting Crash Bandicoot to Sony's Japanese division, Gavin spent a month studying anime and manga, reading English-language books on the subject, watching Japanese films and observing competitive characters in video games. Upon Naughty Dog's first meeting with the executives of Sony Computer Entertainment Japan, the executives handed Naughty Dog a document that compared Crash with Mario and Nights into Dreams. Although Crash was rated favorably in the graphics department, the main character and the game's non-Japanese "heritage" were seen as weak points. The renderings of the character made specifically for the meeting also proved unimpressive. During a break following the initial meeting, Gavin approached Charlotte Francis, the artist responsible for the renderings, and gave her fifteen minutes to adjust Crash's facial features. Sony Japan bought Crash for Japanese distribution after being shown the modified printout. [54] In the United States, the game finished as the 11th best-selling game of September; despite being released in October, October 2–4 is considered by the NPD Group to be a part of the last week of September. [93] It rose to tenth place in the October 2020 NPD charts. [94] The game sold 402,000 units digitally in its first month, a lower figure than those of the recent remastered titles; by comparison, the Crash Bandicoot N. Sane Trilogy sold 520,000 digital units within the last day of June 2017, and Crash Team Racing Nitro-Fueled sold 552,000 throughout June 2019. SuperData Research speculated there was lessened demand for the new title, and observed that its particular release period was more crowded than that of its predecessors. However, they noted that the game's first-month earnings were the highest for a contemporary Crash Bandicoot title due to its higher price tag. [95] Following the release of the PS5, Xbox Series X and Series S, and Switch versions of the game, the game rose to No. 15 on the NPD monthly sales charts from No. 65 the previous month. [96] On March 30, 2021, NPD Group analyst Mat Piscatella observed that console sales for Crash Bandicoot 4: It's About Time were being sustained by the success of the mobile runner game Crash Bandicoot: On the Run!, as well as the game's launch on the Switch and continued digital promotion. [97]

a b c d e Gavin, Andy (February 7, 2011). "Making Crash Bandicoot – part 6". All Things Andy Gavin. Archived from the original on July 7, 2011 . Retrieved March 2, 2011. Ramée, Jordan (December 22, 2020). "Best New Xbox Games In 2020 By Score". GameSpot. Red Ventures. Archived from the original on January 1, 2021 . Retrieved August 11, 2021. Naughty Dog (September 9, 1996). Crash Bandicoot (PlayStation). Sony Computer Entertainment. Level/area: Opening sequence. Doctor Neo Cortex: Prepare the female bandicoot. Tamburro, Paul (September 9, 2020). " Crash Bandicoot 4's Tawna redesign is depressingly controversial". GameRevolution. Mandatory. Archived from the original on September 10, 2020 . Retrieved August 8, 2021.

Crash Bandicoot™ - Quadrilogy Bundle

In September 1995, Andy Gavin and Taylor Kurosaki, using the latter's connections to the seaQuest DSV crew, spent two days in the series' editing bay creating a two-minute demo film and gave it to a friend who would show it to Sony Computer Entertainment. Sony appreciated the demonstration, but internal management issues meant that Sony would not sign an agreement with Universal Interactive to publish the game until March 1996. [25] [26] [54] While preparing for the game's demonstration at the 1996 E3, the team decided to finally rename the title character "Crash Bandicoot", a name credited to Kurosaki and Dave Baggett. The character's name was based on his species and the visceral reaction to his destruction of boxes. The names "Dash", "Smash", and "Bash" were also considered. [26] [57] Universal Interactive's marketing director contested the name and objected to the character Tawna for her perceived sexist nature. While Naughty Dog was able to retain the "Crash Bandicoot" name after threatening to leave production, they chose to omit Tawna from subsequent entries in the series based both on this experience and to appease the desire of Sony's Japanese marketing team for a more girlish female supporting character. [57] [60] a b "Dimensions and Level Types in Crash Bandicoot 4". Activision Support. Activision Publishing. October 2, 2020. Archived from the original on October 21, 2020 . Retrieved May 1, 2021.

Davis, Justin (June 13, 2016). "E3 2016: Three Crash Bandicoot Remasters Announced". IGN. Ziff Davis. Archived from the original on June 14, 2016 . Retrieved April 17, 2021. Romano, Sal (October 8, 2020). "Famitsu Sales: 9/28/20 – 10/4/20". Gematsu. Archived from the original on October 8, 2020 . Retrieved October 8, 2020. Tamburro, Paul (December 23, 2020). "Best Game of the Year 2020 | What were the best video games this year?". GameRevolution. Mandatory. Archived from the original on December 23, 2020 . Retrieved September 19, 2021. Silver, Carly (September 23, 2020). "Booked and Busy: What Soap Alums Are Up to the Week of September 21, 2020". Daytime Confidential. Confidential Media. Archived from the original on October 9, 2020 . Retrieved June 7, 2022. Screen Digest. Screen Digest. 1997. p.132. Despite the earlier launch in the US, sales of next generation console games can already be fairly evenly balanced between the US and Europe, with PlayStation titles Tekken II and Crash Bandicoot, for example, selling 470,000 and 340,000 in the US and 420,000 and 300,000 in Europe respectively.a b Dornbush, Jonathon (September 30, 2020). " Crash Bandicoot 4: It's About Time Dev on Making the Biggest Crash Game Ever". IGN. Archived from the original on October 1, 2020 . Retrieved August 9, 2021. An asteroid bearing the Naughty Dog paw print has been added during the introduction of Cortex's space station. Oloman, Jordan (June 11, 2020). " Crash Bandicoot Merch Leaks, Potentially Teases Characters and Redesign". IGN. Archived from the original on June 11, 2020 . Retrieved August 2, 2021. Experience four full games of marsupial mayhem in this Crash Bandicoot™ game bundle, including both the N. Sane Trilogy and Crash Bandicoot™ 4: It’s About Time.

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